From 187bd47ef90046447d16f9e245317841cee13940 Mon Sep 17 00:00:00 2001 From: Lucas Schwiderski Date: Sun, 4 Apr 2021 18:41:25 +0000 Subject: [PATCH] Create home --- home.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 home.md diff --git a/home.md b/home.md new file mode 100644 index 0000000..174573e --- /dev/null +++ b/home.md @@ -0,0 +1,18 @@ +# Welcome to the **Bitsquid Blender Tools** wiki! + +> For now, this is just a rough draft and random collection of snippets. + +## Getting started + +### Choosing a root directory + +Bitsquid's resource paths are, like in most other game engines, based on a single project root directory. +The most simple way to reflect this in Blender (and therefore the default) is to consider the current `.blend` file's directory (i.e. where it is stored) and the project root. + +However, this may become a limitation in the long term. Therefore, the Scene Properties panel now includes a new section `Bitsquid` that holds the `Project Root` setting. +Set this to a directory of your choice or leave the default of `//` to indicate the current `.blend` files directory. + +### Export `.unit`s and `.material`s + +Within the Object Properties and Material Properties panels, a new section `Bitsquid` was added that allows exporting a `.unit` and `.material` file from the respective resource. +The associated path option can be used to choose a directory to store these files to. While it is not enforced, it is recommended to choose a subdirectory of the current project root. \ No newline at end of file